Technology continues to play a bigger role in developing communities and city districts, from helping to increase health and wellbeing to connecting different communities together. Examples of the different approaches to future living that are being tested on the Park can be found below.
Hello Lamp Post woke up for the first time in London in and around the Park for six weeks in October 2016.
Through Hello Lamp Post, visitors could have a conversation with a range of objects or places around the Park, whether that was a lamp post, bench, the wetlands or even the London Stadium. This conversation enabled users to ask questions about the Park, give opinions on different areas and find out what other people had to say.
More information on Hello Lamp Post and example conversations can be found at www.hellolamppostlondon.com
LLDC has been working with partners through the Capstone project to trial innovative approaches to encourage healthy and sustainable behaviour change. Working closely with Future Cities Catapult we identified six challenges the local community faces when leading a healthy lifestyle on the Park:
- Accessibility and exploration – we want to promote good access to the Park and communicate any changes in the area.
- Safety and Security – being comfortable in your surroundings is essential to a healthy lifestyle in a city.
- Connecting with nature – helping the local community discover, explore, understand and connect with the Park’s natural habitat.
- There’s no one size fits all – a diverse community has diverse needs.
- When life gets in the way – family, work or social commitments often get in the way of leading a healthy lifestyle, but we want to help make them part of one.
- Social healthy habits – Social isolation is a growing challenge for people living in cities, and making sure these people can connect with others easily is vital to health and wellbeing.
OpenPlay OpenPlay helps the community find and book spaces and activities in their neighbourhoods. This ensures that leading an active lifestyle is easier, as well as more interactive through a social layer that enables users to interact. BetterPoints BetterPoints motivates the local community to act healthily and sustainably. Rewards can be collected for different behaviours such as cycling, taking part in sports classes and eating healthily, and spent in the local area. Silver Access Silver Access helps isolated over 50s engage with their local community. This may be communicating the best routes onto the Park, suggesting activities to attend or even updating on the weather on the Park. Living Map Living Map provides real time digital maps to create user-friendly maps for websites, apps and screens. Different routes and information will be available to users to make the Park a more accessible place.
Great transport around Queen Elizabeth Olympic Park is key to making the Park a place to live, work and play.
We’re thinking beyond normal public transport, looking to bring the latest technology in advanced mobility onto the Park.
We’re working on four main areas of research, testing the potential for advanced mobility:
- Driverless buses and taxis are no longer science fiction. We’re considering the best way of bringing this new technology onto the Park to help visitors, workers and residents get around in the safest and quickest way possible.
Clean technology infrastructure
- Clean technology infrastructure is focussed on using fuels such as electricity and hydrogen to refuel or recharge vehicles. These fuels can use renewable energy and reduce air pollution, improving our local air quality and cutting carbon emissions.
Smart journey planning
- This means getting the transport you need, when you need it. Using your phone to check what’s available, where and when; and booking and paying for your journey online.
- In a world of increased online ordering, there’s a pressing need for smarter delivery options. Advanced logistics means using new technology such as drones to improve the planning and delivery of goods over short, urban routes.
The London Legacy Development Corporation (LLDC) is working to establish Queen Elizabeth Olympic Park as a testbed for advanced mobility solutions. This work supports the Mayor of London and Transport for London’s consideration of the risks and opportunities associated with emergence of new technology in the transport sector through Connected and autonomous vehicles (CAVs) and drones.
LLDC is currently supporting two projects which are supported by The Centre for Connected & Autonomous Vehicles (CCAV), the government department set up to support the early market for Connected and Autonomous Vehicles (CAVs) both funded by Innovate UK: Capri Mobility and Smart Mobility Living Lab: London.
Capri Mobility is a collaborative research and development project being delivered by an AECOM led consortium comprising 16 partner organisations across the public, private and academic sectors. The aim of Capri is to build passenger, regulatory and market trust in autonomous pods as a practical, safe and affordable way to travel. Capri is a pilot project that includes the design, development and testing of connected and autonomous pods, culminating in on-road public trials at London’s Queen Elizabeth Olympic Park.
Capri will be undertaking four trials in both Bristol and the Park.
The Park hosted its first trial in September 2019. The trial saw the pod carry members of the public around the north of the Park. We also hosted two school sessions.
The second trial on the Park will take place in March 2020.
The Park aims to be the UK’s most advanced environment for developing future transport technologies, services and business models.
The test bed was developed as a co-innovation project, part-funded by Innovate UK and led by TRL and a consortium of partners from across the public and private sectors, including: Cisco, Transport for London, DG Cities, Cubic, the Park, and Loughborough University.
The consortium created two scalable testing environments and developed protocols and standards that will attract research and development investment in the rapidly developing field of connected autonomous vehicle (CAV), technology. These two test and development environments are based around the public roads in the Royal Borough of Greenwich and Queen Elizabeth Olympic Park.
The project legacy is a permanent driver-less vehicle test environment in Greenwich and the Park, adopted by SMLL and operated on a commercial basis. With their multi-modal links, each site enables live testing of new mobility solutions and services, with the co-operation of the general public, generating performance and safety evidence, and consumer acceptance insights for organisations at the heart of the transport revolution in the UK.
Government support for the SMLL facilities continues via innovation calls which invite UK businesses to accelerate deployment of their concepts, and in so doing help support the UK’s objective of being a global leader in the development and implementation of CAV technologies and new mobility services.
For more info see smartmobility.london
Researchers at UCL’s Centre for Advanced Spatial Analysis (CASA) have created Tales of the Park, a new digital experience for visitors to Queen Elizabeth Olympic Park and the surrounding area. 3D-printed interactive creatures including bees, otters, bats and garden gnomes that you can chat to using your smartphone are now located in a range of locations for people to find.
Funded by PETRAS, a multi-university research hub established to investigate the ‘Internet of Things’, the creatures are intended as a fun way to allow visitors to explore some of the security issues that surround ‘natural language interfaces’ – the same technology used for Amazon Alexa or Facebook Messenger chatbots. As they chat with the creatures, visitors will find out more about Queen Elizabeth Olympic Park and the surrounding area, what events are on, and the fascinating history of the area.
You can find out more about the Tales of the Park project in our news story here, or on the website at talesofthepark.com where you can also find an interactive map detailing each of the creatures' locations.